Super Mario Land 2: 6 Golden Coins A Game Boy Game Pak showing the artwork for Super Mario Land 2: 6 Golden Coins

The games in the Super Mario Land series that I played the most as a child were Super Mario Land and Super Mario Land 3: Wario Land. Super Mario Land 2: 6 Golden Coins isn’t one I recall being able to play in its entirety; I don’t think we owned it and the chunks of the game I remember playing were almost certainly on a borrowed copy.

Well, I’m an adult now and that means I don’t have to borrow copies any more; I can buy one! Ā£10 from CEX. Bargain.

A ā€œDXā€ hack of the game has been developed by the retro gaming community, meaning not only can I play the game but I can play a better version of the game. This hack makes the game full colour and it removes bugs from the game that caused slowdown and lag in the original.

Game Boy A black Game Boy. On the screen is a game.

Unlike Super Mario Land – which doesn’t really feel like other Mario games, either of the era or since – 6 Golden Coins looks and plays like the Mario games most of us are familiar with across console generations. Clearly leaning heavily on inspiration from Super Mario 3, it introduces ā€˜proper’ Mario to the Game Boy and a game design and over-world map that are now staples of the series.

Game Boy A black Game Boy. On the screen is a game.

It’s not all borrowed ideas from the NES shrunk down to a 160 by 144 pixel screen though. This is the game that introduced Wario; Mario’s arch-nemesis. Without this game, there would be no Super Mario Land 3: Wario Land, or any of the other (to my mind inferior) Wario games that succeeded it.

Anyway, I got the 6 golden coins and I bullied Wario in the final castle level (with surprising ease, I might add; maybe I’m better at this gameing thing than I thought).